For implementers, there's no Transformer protocol with start(), transform(), flush() methods and controller coordination passed into a TransformStream class that has its own hidden state machine and buffering mechanisms. Transforms are just functions or simple objects — far simpler to implement and test.
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What about other solutions? In the era of Docker we are primed to think about portability. Surely we could find a solution to directly leverage our existing C# codebase. What about running the services locally on specific ports? That won’t work on consoles. What about C# to C++ solutions like Unity’s IL2CPP? Proprietary and closed source. None of the immediately obvious solutions were viable here.
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